Art Evolution: From Coder Art to Final Quality

When developing a game I always focus on the gameplay first.
During the development of Arcanox there have been several art evolutions.
These pictures show the visual changes of the witch and goblin during the development.

The witch can shoot fireballs, lightning bolts, ice bolts and magic missiles with her wand. She is a ranged damage dealer with low health.

The goblin is quite the opposite of the witch. He throws axes, but has a short attack range and deals only average damage. Thanks to his shield he can absorb several hits.

Should I blog some screenshots of earlier development stages?
Have fun!
Christian