Arcanox Beta Version 45

Arcanox beta version 45 is available! The game server is back online!

Thanks a lot to all beta testers. Your feedback was incredibly helpful and motivating!



  • “Free attacks” have been renamed to “arcane power”
  • Maximum arcane power has been increased from 5 to 15
  • Regeneration rate of arcane power has been changed from 15 to 25 minutes
  • Screen design of the attack dialogue has been improved to increase visibility of the mechanic and make it easier to understand


  • “Health” and “fire” enchantments have been split up into weak and powerful versions
  • Weak enchantments are already available with card shop level 1
  • Upgrading weak enchantments is much cheaper than upgrading the powerful versions



  • Reduced price for card packs from 100 to 90 rubies
  • Card drop balancing has been adjusted to give players quicker access to more different units and enchantments
  • “Increase effect height” enchantment for spells also increases the duration of the spell by 0,5 seconds to make attacking multiple floors at once a bit easier
  • Increased price to upgrade spell cards with “increase effect height” enchantment a bit
  • “Duration” enchantment for spells is already available with card shop level 2 instead of 3 now


  • Reduced price to upgrade castle heart from level 2 to 3 from 6000 to 5000 gold
  • Reduced gold prices to upgrade card shop
  • Increased gold capacity for foundries level 1-6
  • Decreased gold capacity for foundries level 10+
  • For better guiding library/foundry/guard level 5 are available with castle heart level 3 instead of 2 now


  • Several achievement rewards have been adjusted
  • One star wins are never rewarded with a ruby now


  • Duration of a battle is displayed on the victory/defeat screen
  • Standby mode is suppressed while game is loading
  • After a unit died it’s card is displayed for a short time
  • Reconnect doesn’t have to be confirmed any more when reason for disconnect was a language or account change
  • Improved wifi connection stability


  • Game was sometimes frozen, when it was resumed several times by tapping on a notification
  • Players were sometimes unable to log in again after they have lost connection to the server
  • Game could get stuck, when hidden HUD elements were tapped while moving a room
  • Backbutton during battles cancelled the battle without showing the retreat-confirmation-dialogue
  • An error in the zoom-gesture-implementation caused sometimes a reset of the camera
  • Push notifications are only displayed for the currently active account now
  • When the device switch to standby mode, while the game was active, the game wasn’t visible any more after wakeup from standby
  • Sometimes an error crashed the already closing game