Arcanox Version 671

Arcanox version 671 is available on Google Play!

New Rooms: Shrines

  • In combat shrines have the chance to add their own enchantment to up to a maximum of four defenders.
  • Additional enchantments disappear when the shrine is destroyed.
  • There are three different shrines:
    • Shrine of the Barricades (available with level 8)
    • Shrine of the Cannons (available with level 9)
    • Shrine of the Guards (available with level 10)
  • Some enchantments cannot be combined. E.g. fire + ice, curse + fire
    • When a defender is randomly selected for the additional enchantment, but the enchantments cannot be combined, the additional enchantment is omitted.
  • Building and upgrading a shrine always costs 600,000 Gold and takes 4 days 22 hours.
  • Shrines are always active, even when they are under construction.

New: Pick Your Opening Hand

  • In the dungeons you can now select cards for your opening hand.
  • This means you can always play dungeon decks with up to 14 cards in perfect order.
  • Use of this feature is optional. When you select nothing your opening hand will be random.

New Dungeon: Ruins


The following boosts can be unlocked in the Ruins:

  • Foundry level +1/2/3
  • Priest level +1/2

New: Protected Stored Gold After Defeat

  • After defensive defeats the gold stored in vaults is protected for 3 hours.
  • When buying the gold protection for 50 rubies it now lasts 46 instead of 24 hours.

Revised: Guild Tournament Rewards

  • The fourth guild now receives 750 rubies at the end of the guild tournament.
  • From now on the guild tournament reward will be distributed based on the weighted score of each guild member.
    • In the past, the top 10 members received 10% of the rubies and everyone else received nothing.
    • Read the forum discussion about this.

Revised: Dungeon Balancing

Full Mana for 300 Instead of 500 Points

The required score per dungeon stage to gain 20 Mana has been lowered from 500 to 300. Most players will now gain a lot more Mana per dungeon.

New Dungeon Score Formula

DungeonStageScore = (StarFactor * StageFactor) / (UsedCards / 2 + 1)

The new formula increases the average dungeon scores and decreases the top scores. The gap between the top and average will be smaller than before and with the higher average scores the dungeons will hopefully be more rewarding for a majority of the players.

Reduced Score for 2-4 Borrowed Cards

Borrowed used cards are now counted differently for the dungeon score calculation:

  • 1 borrowed card equals 1 own card.
  • 2 borrowed cards equal 3 own cards.
  • 3 borrowed cards equal 5 own cards.
  • 4 borrowed cards equal 7 own cards.

When you are among the 92% of active players who doesn’t have a guild library or only a level 1 guild library, then this doesn’t affect you. Otherwise you might want to read about the details and reasons for this change here.

Everyone can destroy his guild library once in order to get back 100% of the rubies. (There is no time limit.)

Smarter Priests


Priests now stay a few steps behind friendly minions even when they have full health. When nothing can be healed but a target is in range, they attack the target.

This is smarter behavior because:

  • Priests now don’t run past the minions who they should heal.
  • Avoiding damage with priests is easier.
    • E.g. the priest in the situation above stays behind the witch instead of running past her.

Revised: Daily Tasks

  • Two new daily tasks have been added:
    • “Achieve 150 points in the current dungeon.”
    • “Achieve 1000 points in the current dungeon.”
    • When you complete these tasks, they remain completed until the next dungeon opens. You have to complete them only once every 4 days!
  • The task “Lend a card.” has been removed, because many players complained about it.
  • You still only have to complete 3 tasks for the reward.

New: Castle Heart Level 10

  • Increased maximum castle heart level from 9 to 10.
    • The maximum width of a castle has increased from 12 to 13 rooms.
  • Increased maximum number of guards/cannons/barricades/acid sprayers from 20 to 22.
  • Increased maximum level of hidden guards from 9 to 10.
  • Increased maximum computer opponent level from 27 to 30.

Revised: Dungeon Ladders


Based on the result of the forum pool the dungeon ladders have changed:

  • The “Best Monthly” dungeon score ladder has been replaced by “Total Monthly”
  • The “Best All Time” dungeon score ladder has been replaced by “Total All Time”

Improved Premium Account

From now on with a premium account:

  • You receive the gold protection after a defeat for 6 instead of 3 hours.
  • Your traps are always active.

Balancing Changes

  • Reduced the maximum number of minions per portal on dungeon stage 2 from 4 to 3.
  • Reduced the hit box size of minions to match their visual size.
  • Reduced upgrade costs:
    • Castle heart:
      • Level 7: 1,400,000 → 1,300,000
      • Level 8: 2,900,000 → 2,400,000
      • Level 9: 4,400,000 → 3,400,000
    • Hidden guard:
      • Level 8: 2,400,000 → 2,000,000
      • Level 9: 3,600,000 → 2,800,000
    • Guards/cannons/barricades/acid sprayers:
      • Level 18: 1,850,000 → 1,750,000
      • Level 19: 2,300,000 → 2,100,000
      • Level 20: 2,800,000 → 2,500,000
    • Trapper:
      • Level 6: 3,400,000 → 3,100,000
      • Level 7: 4,900,000 → 4,500,000
  • Reduced upgrade times:
    • Vault level 2-9
    • Card shop level 2-6
    • Castle heart level 4-10
    • Guards/cannons/barricades/acid sprayers level 2-9

Other Changes

  • The list of already paid enchantments per room is now displayed on the info dialog.
  • The ban duration of players in the global chat now increases when players are banned multiple times.
  • Several interface improvements.
  • Goblins are now revived at the position where they received the death blow instead of where their corpse vanished.
  • Two additional training levels.
  • The guild chat can now be accessed during battles (except PvP battles).
  • Recruits can now see at least their own replays and scores in dungeons.

Bug Fixes

  • Minions who triggered explosion traps were sometimes hit twice.
  • Defending minions are not damaged by explosions caused by kamikaze spells anymore.
  • After a server restart borrowed cards were sometimes not visible to the borrower.

Special thanks to (alphabetical order) Bilbo, Cicklow, DrKiIIjoy, Gerroux, IsmirEgal, kaffee, Kareem, Kugelking, Littlesix, Lhayze, Mappo, Nicko and Nilexi for the valuable feedback during the beta!

Have fun and tell me how you like the update! 🙂